So, since this is our One Year Anniversary, I'm going to go into the History of YukiTheater from the beginning to where we are now, but before I do that, I would like to thank everyone who has made this thing possible so far. Whether from showing your support from Donations or simply visiting the server, I thank you. You're the reason why I created YukiTheater and you continue to be the reason why I keep the project running and use so much of my free time developing for it. <3
When I first started YukiTheater in October 2012, it was partly just a challenge to see if I could do it. In light of the recent closure of GModTheater and the migration from GMod12 to GMod13, my friends and I suddenly found that we were without a Garry's Mod Theater Server. NoxiousNet's Cinema was the first to appear on GMod13's Beta, but it wasn't the same, and we didn't enjoy it. So I went down my Friends List and asked if anybody would be willing to help me with this ambitious project. NutterButter volunteered as a Coder with no much experience, however he knew something where I didn't know the first thing about Lua. As we began to develop, other Theater Servers began appearing with their own proprietary code such as JokerIce Cinema and Friendly Players Theater. Friendly Players came after we had a basic framework for YukiTheater and had PlayX working in a single auditorium with a basic Queue and HUD, and its appearance just about crushed NutterButter's determination as it was far more fancy and well-coded than what we had at the time. I convinced him to stay and code, and he became more determined to continue. At this time YukiTheater wasn't themed toward Anime, however the name attracted people into it and the admins on it all liked Anime so it was played often. The GMod Server was also hosted on my Laptop at the time, and we had no website.
The original YukiTheater Team:
- Owner - WinterPhoenix96
- Co-Owner - Head of Mapping Department - Aoi32Tori
- Co-Owner - Head of Programming Department - NutterButter
- Co-Owner - Head of Graphics Design Department - Shuichi Nitori
Sometime in late November 2012, we had decent server population and there was a player that had joined by the name of MADMAN32395. He was one of the owners of GCinema and came to me with a proposal that we merge our communities and servers. Due to the fact that Xerasin (the creator of the GMod12 GCinema) had effectively refused at the time to fix his code for GMod13, they needed code and I could've used the resources they had. I accepted that proposal and what came of it was known as YukiGCinema. They had the beginnings of a large community (I thought 200 members in their Steam Group was large at the time) as well as the resources to support it. After a DoS Attack on my Home Network, we decided we would move the GMod Server onto a Dedicated Box.
Not soon after, NutterButter became inactive and the code sat for quite a while without an update. Nevertheless, there was a famous YouTuber known as Big Brian The Red Pony that was acquaintances with MADMAN that we convinced to promote our server. Not soon after we adjusted that into him having his own Server to run, and then eventually him quitting because he didn't get along with us. Xerasin somewhere along the line decided he was going to fix GCinema's GMod12 code and gave it to dodjer (another GCinema Owner). Dodjer brought the fact she had the code before the Community and we held a meeting to decide what we would do with it. I was stubborn and wanted to merge YukiTheater's code with their's, and through an amount of confusion they ended up using GCinema's code in place of mine the very next day. I then, immaturely, shut down the GMod Server and changed it back to YukiTheater's code. After some arguing within the Community I let them do as they wish for then, but I ended up creating another GMod Server on the dedicated box for a merged version of the code once I had finished. This was around New Year's.
I ended up joining the GCinema Server late on January 3, 2013, and lowered the extent of what I wanted in a merged version. I stated to Xerasin and MADMAN that I was going to replace the HUD with YukiTheater's at the very least, which they refused. As an Owner of YukiGCinema as well I had a sudden realization that I didn't have all that much power in the Community if I couldn't even have the HUD in the code. So after a bit of a wave of anger I went and talked to my father about it, who simply said, "If you don't get along with them, and you don't really have a reason to stay in the Community, why not just leave?" So after mulling over it for a while and talking to a bunch of people asking who they would go with if I were to leave and Re-launch YukiTheater, I decided that that's what I was going to do. So I pulled all of YukiTheater's Gamemode files from the dedicated server and left the community, making a Forum Post when I did. This is also when I destroyed the YukiGCinema Steam Group and re-created the YukiTheater one (It has a creation date of January 4th, 2013 because it was around 2AM EST when I did all of this).
The first day of our Re-launch, Big Brian The Red Pony noticed and decided he was going to promote YukiTheater because he disliked MADMAN more than me. I woke up to see 40+ Players Online. The next day, I registered the domain for YukiTheater.org and began creating a proper Website for it. Both the website and server would run on my laptop until July when Gamer5544 rented us a Dedicated Server. On January 7th, the Cinema Gamemode was uploaded to the Steam Workshop and Servers began appearing. In light of this, I decided I was going to make YukiTheater have a focus to stand out from the dozens of new Theater Servers and made it Anime-Themed.
Once the Cinema Gamemode had been released I grabbed its Source and started learning how to code for real. For those of you wondering how I learned to code, this is it. I just started messing with Cinema's code and seeing what did what, toying with different things, teaching myself. I had learned only basics in the past, nothing major. I learned how to code Lua at the same time I was creating the website. I broke many many things but learned how it worked over time.
In the beginning of March the basically modified version of Cinema I had done for YukiTheater was ready. Most of what I had done for it was cosmetic such as adding the HUD back, but we did have the Credits and Shop system added to it as well. Over time I've built upon YukiTheater's code quite a bit, from adding the Achievements System to the Lottery to the Arcade Machines.
The rest of the History of YukiTheater from March up until now is rather event-less. We've seen Admins come and go, the addition of Gamer5544 as YukiTheater's Co-Owner, and a whole slew of updates during that time, as well as quarrels within the Community, but we just keep going. I plan to run this project up through College, so let's see if we can't accomplish that. Thanks For a Great Year everybody! ^^